Just finished the WW2 building. I used 3Ds Max, Zbrush, Photoshop and UE4. The building is modular with a Diff, Gloss, Normal and a mask for the metal parts of the building.
Just finished baking all the normal maps, sculpted some details for the walls and columns around the exterior of the building, and added some base colors to get started. I have to fix a few seams for the walls but after that... texture time!!!!! :)
I just got some freelance work to model a building for a WW2 FPS game. It currently is not under NDA so I am free to share my WIP. I just finished up the block out and started breaking off the modular pieces. I still have to do some work in 3Ds Max, but afterwards I will be taking some of these pieces to Zbrush for further details.
These are some props that I did while on the team with Molotov Games. I used Zbrush, 3ds Max, Photoshop, and UE4.
These were also made within the last year or so. They were modeled in 3Ds Max and textured in Photoshop.
These are some sculpts that I have completed over the past year while working with MFV. They were for the Hero Clix Star Trek series of ships released a while back. I modeled the ships in 3Ds Max and textured in Photoshop. They were then submitted to make molds and 3D prints for release.
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